First step — C++ core
Build on C++ code (not ideal for daily development; sometimes useful).
Core streaming engine implementation
Web interface and control panel
Multi-platform integration
Beta release and community testing
Build on C++ code (not ideal for daily development; sometimes useful).
Build for Streamlabs/OBS Studio Node — historically tied to older versions and limited to Windows & macOS.
Target official libobs and port via revo-lib to Rust bindings for long-term, cross-platform support.
RTMP, SRT, WebRTC support
Dynamic scene switching and overlays
Extensible architecture for custom features
Low-level video/audio codecs
Native integration for multiple languages
Benchmarking and optimization utilities